After much reflection, I realized I hate poor implementations
It was staggering the number of people who stopped me at the office and said that they had seen my last post, “Why I think I hate gamification“ (please see that post if you have not read that already). What I realized after much thought about the post: 1. I hate the words “gamification” and “gamified” because they depict taking something and turning it into something that it was not before. 2. I supremely hate poor implementation of making things into a game. We think about work, jobs and projects differently because they take effort, and we are compensated for that time and effort accordingly. When it comes to games, I think that we feel entitled to an extrinsic reward when we hit a high score, or major accomplishment and this is not always the case in the workplace. While I believe that there is some merit in putting structure around something to serve as a fulcrum for motivational leverage, I wonder if we also cheapen the experience or honor that comes with doing the work?
Remaining open and teachable
While it sounds like I have a lot of my thoughts around this topic fixed, I strive to learn and grow; and to continuously improve, you have to remain teachable. While I have a strong opinion about this domain, that is not to say that I am unable to change those thoughts and feelings. That is why I have requested resources to help better shape my understanding. My learning started with the book Reality Is Broken written by Jane McGonigal, who is considered by many to be a thought leader in the gamification arena. I have also picked up her latest book called Super Better which I have yet to start.
During my search for graphics to be used on my last post, I discovered the work of Yu-Kai Chou, namely Actionable Gamification – Beyond Points, Badges, and Leaderboards. The title, as well as the confines / structure that he calls the “Octalysis” or the 8 points of Actionable Gamification, are what lead me to watch some of his awesome YouTube videos and made me want to get a hold of that book! What I love is that this book looks to be more about Behavioral Design, and my hope is that it is relatable to more than just an app or game. I plan on releasing full book reports on all three of these works as well as posting work that comes out of these concepts. This blog is becoming more of a journal that I post publicly but with that being said, I would love to hear your feedback. Am I being too critical of this, or just outright missing it? Tell me in the comments below, or ping me on twitter.